The object manager is the general starting point to change the objects within a cockpit.
Given that the user has administrator rights, it can be access via Administration -> Manage -> Object manager
or by right clicking an object in the object tree and selecting Edit object.
CIP Cockpit supports multiple level object hierarchy. With this system approach
it is possible to define a wide range of physical or non-material models. For example
the nodes of the object hierarchy can represent a factory, a city, a product or some
other property. The possibilities are endless.
This is the Object Manager form:

The Objects are in a tree view on the left side of the window. The properties of the
currently selected objects are on the page control on several pages.
